Difference between revisions of "Eachna's Path to Turning Paladin-hood"

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(Life Eight: Wizard)
(Life Eight: Wizard)
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I returned to the game after a long break and decided I needed to TR at least one of my epic toons. Eachna was the one in the best position. I found two heroic Otto's Boxes in my bank. A friend had given them to me ages ago and so I used one to level her to 16 as a Pale Trapper.
 
I returned to the game after a long break and decided I needed to TR at least one of my epic toons. Eachna was the one in the best position. I found two heroic Otto's Boxes in my bank. A friend had given them to me ages ago and so I used one to level her to 16 as a Pale Trapper.
  
This means I'll only be playing two levels of this build (16 to 18), then banking my remaining xp to hit 20, and immediately reincarnating as a Cleric.
+
Once Eachna reaches 20, I'll immediately immediately reincarnate as a Cleric.
  
 
Scratching around in her gear, I was able to fill most of her gear slots. She seems to be missing the Troubleshooter's trapping necklace from Korthos, and she didn't have robes. I crafted up quick heroic blue dragon robes, and while I was in Gianthold I upgraded her Ventilated Braces. I also bought a pair of Gnoll Hide Gloves in the auction house for plat.
 
Scratching around in her gear, I was able to fill most of her gear slots. She seems to be missing the Troubleshooter's trapping necklace from Korthos, and she didn't have robes. I crafted up quick heroic blue dragon robes, and while I was in Gianthold I upgraded her Ventilated Braces. I also bought a pair of Gnoll Hide Gloves in the auction house for plat.

Revision as of 14:53, 28 November 2019

Eachna's Path to Turning Paladin-hood

Eachna on Orien is my "main" DDO toon. She's also the first character I played. I'm very slowly working my way through earning the past lives that I feel will help her be an effective "turning" and healing Paladin. I want her to be able to nuke undead and do backup raid healing. I hope to make her at least as effective as a bardic healer, mostly by using scrolls. For DPS, I intend for her to be a two weapon fighter.

Eachna's TR Record

For her fighter lives I played her as "paladin-like" using EllisDee's Kensai Warpriest. This let me keep my play style as well as giving me a head start on collecting cleric gear.

After her first six lives I went back to paladin. At the time I thought I was done with her and I would just farm epic xp and raid with her. Then I decided I wanted to make her a Turning/healing paladin, and I TR'ed her again. Because she already had three paladin lives I took the Half Elf Racial life for her seventh reincarnation.

Heroic Lives:

  1. Paladin
  2. Paladin
  3. Paladin
  4. Fighter
  5. Fighter
  6. Fighter
  7. Wizard

Epic Lives:

  1. Divine - Power Over Life and Death
  2. Martial - Doublestrike

Racial Lives:

  1. Half-Elf Racial

Life Eight: Wizard

2019 Update:

For the long term success of the build, having a Wizard life will probably be wasted time. However, I want to prepare her for a run of three Cleric lives, and having the Wizard past life is *very* useful in that situation. 10 magic missiles a rest is a game-changer for a very low-level cleric, and the boost to casting DC's is very nice.

I returned to the game after a long break and decided I needed to TR at least one of my epic toons. Eachna was the one in the best position. I found two heroic Otto's Boxes in my bank. A friend had given them to me ages ago and so I used one to level her to 16 as a Pale Trapper.

Once Eachna reaches 20, I'll immediately immediately reincarnate as a Cleric.

Scratching around in her gear, I was able to fill most of her gear slots. She seems to be missing the Troubleshooter's trapping necklace from Korthos, and she didn't have robes. I crafted up quick heroic blue dragon robes, and while I was in Gianthold I upgraded her Ventilated Braces. I also bought a pair of Gnoll Hide Gloves in the auction house for plat.

Rummaging around in my cleric Geria's bank, I was able to grab level 14 spell sticks (Geria is also doing a Pale Trapper life and has a full set of arcane gea). I found a heroic elite Madstone Skull on a bank mule that I could give Eachna. After a bit of spell inscribing I was ready to go.

  • Trinket: Purple Ioun Stone
  • Head: Halcyonia (yellow slot: +4 Intelligence)
  • Cloak: Cloak of Invisibility (green slot: Resistance +3)
  • Gloves: Gnoll Hide Gloves (yellow slot: empty colorless slot: Dexterity +4)
  • Bracers: upgraded Ventilated Bracers
  • Boots: heroic hard Boots of Falling Shadow
  • Neck: Nightforge Gorget (yellow slot: Blindness immunity)
  • Ring 1: Ring of Balance (green slot: Defense +6)
  • Ring 2: cannith crafted ml: 13 Feather Falling Ring of Greater False Life (colorless slot: Master's Gift)
  • Belt: Smoke hit point Greensteel
  • Goggles: Tharne's Goggles
  • Armor: heroic blue dragonscale robes.

Spell sticks: +3 ML: 14 Corrosion of Acid Lore // heroic elite Madstone Skull (purple slot: Glaciation 66, yellow slot: Enchantment +1)

I have to go through and farm up all her bag and bank favor. Once I'm done with this I can work out how much XP I need to burn and turn to Cleric at 20.

Planning For Life Nine: First Cleric

Gear to Farm:

  • Troubleshooter's Necklace & Boots - DONE.
  • Crystalline Club - DONE.
  • a second Mace of Healing.

I'll make her a trapping cleric since she has all her trapping goggles and gloves and a full set of +4 trapping skill stat tomes. A trapping cleric will let me solo a big chunk of the level 1-19 content at least to heroic elite and then group up and heal/light DSP in Reaper 1. I'll find out if she can trap in Reaper once I try it.

Starting Attributes:

Adjusted for her tomes

  • Str: 8 (+3 tome)
  • Dex: 16 (+4 tome)
  • Con: varies (+5 tome)
  • Int: 16 (+4 tome)
  • Wis: 16 (+3 tome)
  • Cha: 8 (+5 tome)

Adjust important stats that will end up odd by either farming up "even" tomes on my raiding toons or setting racial and class enhancement points. Having four "odd" stat tomes are annoying but I can work around them. The only stat that really matters when leveling is Intelligence and it has an even tome bonus.

Constitution might be okay at 10 with the rest going back into Charisma. She does have a +5 Constitution tome and a HP greensteel.

Notes on turning ... she needs Charisma for her turns and I expect to do a lot of undead content. I have to read up on how the Undead domain works and see if it's worth taking to improve her turning. Otherwise I'll just make her a light nuker and enjoy the turns when they happen to work and do the murder with spells or a mace when they don't. If she carries a shield in her off hand she'll get PRR and a place to slot extra offensive augments.

Feats:

  • 1-Wizard Past Life
  • 3-Maximize
  • 6-Empower Healing
  • 9-Empower
  • 12-Quicken
  • 15-Spell Focus: Evocation
  • 18-Mental Toughness or Greater Spell Focus: Evocation

There's no room for the Strength points for Fighter Dilettante or Constitution for Barbarian Dilettante.

I really like the Past Life: Wizard active feat. The ten Magic Missiles per rest that can be boosted by nearly all metamagic feats are an awesome asset in any caster's toolbox. That's one of the reasons I take Maximize so early (the other being it boosts a cleric's burst). If you have a wizard past life I highly recommend taking the active feat on your first Rogue level since no metamagic feats can be taken on a rogue level.

1st level: Take rogue. Take 4 points of Open Locks, 4 points of Search, 4 points of Spot, 4 points of Disable Device, and 1 point of Tumble. If you have any points left, stick them in Jump and UMD.

2nd - 12th level Cleric. You're going to take cleric levels until you get the 6th level spell Blade Barrier (take it ASAP). Each level spend 2 skill points in Disable Device, 2 skills points in Search, and 2 skill points in Spot. If you don't have enough points to put 2 into Spot, put 1 into Heal or Spellcraft (depending on your play style). Open Locks doesn't need more than 4-5 skill points, total, if you get proper gear for your level.

13th level - Rogue. You finally get Evasion. Things go from "painful" to "smooth sailing". Dump every skill point you can into Seach, Spot, and Disable Device. If you have any left over, put them in Heal.

14-20 Cleric to epic levels.

Put all level-up Attribute points into Wisdom.

The cleric feats you 'need' are: Maximize, Empower, Empower Healing, and Quicken. With these you can get the most from your two strongest healing SLAs, the Radiant Aura and the Radiant Burst. They also boost the Divine Disciple SLAs, and are useful with Epic Destiny SLAs.